New DirectFlex experiments: 'FPS' and 'Earth'
I just posted and blogged about a few new experiments built using DirectFlex on Direct Flex Labs: FPS: is it possible to display Half Life 1 graphics in Flash ? I don’t know yet… but this experiment is...
View ArticleQuake 2's 3D models in Flash 10
Loading and rendering Quake 2’s maps is a challenge because Flash 10 doesn’t handle complex 3D geometry very well. But what about a smaller count of polygons ? Say a 3D model for example… already done!...
View ArticleFrustum Culling in Flash 10
Update: corrected a few glitches in the bounding sphere creation routine. Optimization is always important. But when it comes to 3D for the Flash Platform, it’s an everyday battle. The first ideas that...
View ArticleAIR 2.0 HTTP Web Server
AIR 2.0 brings a lot of new features. Among them is the new ServerSocket class. The Socket class exists since Flash 9 and enabled a lot of new client/server applications. But it has always been limited...
View ArticleQuake 3 HD with Flash “Molehill” and Minko
This video demonstrates what can be achieved using Minko, the next-gen 3D engine for Flash “Molehill” I’m working on. The environment is a Quake 3 map loaded at runtime and displayed using high...
View ArticleProcedural Animated Flag With Minko ShaderLab
I used Alexandre’s work about waves simulation on the GPU with the ShaderLab to create a French flag with a simple blue-white-red procedural texture. Here is the result: As always with the ShaderLab,...
View ArticleMinko, Flash 11.2 and Stage3D: 870 Million Triangles Per Second
Update: the full sources for those benchmarks are available in the minko-examples repository on github: cubes example benchmark teapots example benchmark The new version of Minko (Minko 1 is already...
View ArticleAnamorphic Lens Flare
Update: I’ve just pushed a new SWF with a much better enhanced effect. I’ve tweaked things like the number of vertical/horizontal blur passes – which are now up to 3/6 – but also the flares’...
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