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New DirectFlex experiments: 'FPS' and 'Earth'

I just posted and blogged about a few new experiments built using DirectFlex on Direct Flex Labs: FPS: is it possible to display Half Life 1 graphics in Flash ? I don’t know yet… but this experiment is...

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Quake 2's 3D models in Flash 10

Loading and rendering Quake 2’s maps is a challenge because Flash 10 doesn’t handle complex 3D geometry very well. But what about a smaller count of polygons ? Say a 3D model for example… already done!...

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Frustum Culling in Flash 10

Update: corrected a few glitches in the bounding sphere creation routine. Optimization is always important. But when it comes to 3D for the Flash Platform, it’s an everyday battle. The first ideas that...

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AIR 2.0 HTTP Web Server

AIR 2.0 brings a lot of new features. Among them is the new ServerSocket class. The Socket class exists since Flash 9 and enabled a lot of new client/server applications. But it has always been limited...

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Quake 3 HD with Flash “Molehill” and Minko

This video demonstrates what can be achieved using Minko, the next-gen 3D engine for Flash “Molehill” I’m working on. The environment is a Quake 3 map loaded at runtime and displayed using high...

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Procedural Animated Flag With Minko ShaderLab

I used Alexandre’s work about waves simulation on the GPU with the ShaderLab to create a French flag with a simple blue-white-red procedural texture. Here is the result: As always with the ShaderLab,...

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Minko, Flash 11.2 and Stage3D: 870 Million Triangles Per Second

Update: the full sources for those benchmarks are available in the minko-examples repository on github: cubes example benchmark teapots example benchmark The new version of Minko (Minko 1 is already...

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Anamorphic Lens Flare

Update: I’ve just pushed a new SWF with a much better enhanced effect. I’ve tweaked things like the number of vertical/horizontal blur passes – which are now up to 3/6 – but also the flares’...

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